the War Canoe was best in that game, if you built around boarding actions instead.ġ.) Give Bigger ships more passive abilities, or a special slot for special passive boosts that small ships don't have.Ģ.) Allow Bigger ships to repair (With kits) while moving/in battle. This is the same problem Sid Meier's Pirates had in many ways. Or maybe I'm simply a noob who hasn't discovered the right way to play a galleon. Right now, I'm wondering why I shouldn't just stick to the cute leetle boat instead. But it simply doesn't feel right if you have to pick very specifc talents just to make bigger ships actually useful. Granted I have put no points into navigation and steering yet, because that wasn't needed with the sloop before. Not to mention that 15 cannons still inflict as much damage as 3 for some reason. Also, smaller ships can essentially dance around you while you helplessly turn around like a turtle and hope you can survive the barrage. Sure, it has more cargo space and health and all equipment starts at level 20- but that won't help if enemies can still sink you with only a few broadsides, and being such a huge, slow target, they will hit you. Now, sailing a galleon, I must say that combat doesn't seem to be balanced around the slower, bigger vessels. I think what the most will notice, is that combat with the sloop is very easy, due to it being fast and nimble enough to dodge everything while shooting from afar and sinking the enemy with a few shots.
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